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Home/ Questions/Q 6779073
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T16:20:29+00:00 2026-05-26T16:20:29+00:00

Here is my code: [StructLayout(LayoutKind.Sequential, Pack = 1)] public struct Foo { UInt32 StartAddr;

  • 0

Here is my code:

[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct Foo
{
  UInt32 StartAddr;
  UInt32 Type;
}


[DllImport(DllName, EntryPoint="_MyFunc", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe IntPtr MyFunc([MarshalAs(UnmanagedType.LPArray)] Foo[] Foos);


List<Foo> Foos = new List<Foo>();
Foo1 = new Foo();
Foo1.StartAddr = 1;
Foo1.Type = 2;
Foos.Add(Foo1);
MyFunc(Foos.ToArray());

In the C-based DLL I print out the value of Foos[0].StartAddr and Foos[0].Type. This works great.

Now I want to add a parameterless constructor to the struct which means I have to switch to a class. By only changing the C# declaration from “struct” to “class” results in corrupted values being passed to the C-based DLL.

I believe this should work but I presume I am missing a step. How can I pass an array of C# classes as a array of structs to C code?

Thanks! Andy

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  1. Editorial Team
    Editorial Team
    2026-05-26T16:20:30+00:00Added an answer on May 26, 2026 at 4:20 pm

    If you need default item in your struct you can add static property to it

        [StructLayout(LayoutKind.Sequential, Pack = 1)]
        public struct Foo
        {
          UInt32 StartAddr;
          UInt32 Type;
    
          public static Foo Default
          {
              get 
              {
                   Foo result = new Foo();
                   result.StartAddr = 200;
                   result.Type = 10;
                   return result;
              }
          }
        }
    

    And when you need to create new Foo struct just call Foo.Default

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