Here is my code :
-(void)collision {
if(CGRectIntersectsRect(ball.frame,center.frame)) {
center.alpha=0.1;
}
}
-(void)viewDidLoad {
[super viewDidLoad];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:7.0f];
[ball setCenter:CGPointMake(200, 100)];
[UIView commitAnimations];
[NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(collision) userInfo:nil repeats:YES];
}
My problem is that when viewDidLoad “center.alpha=0.1” but “center” and “ball” have not collided yet , I don’t know why, I think it is due to the animation.
You are scheduling the call to collision 0.01 seconds after the line is executed at the end of viewDidLoad. But the view hasn’t been displayed yet and so it could take longer than 0.01 seconds to display the view.
Try
viewDidAppearHaving said that, I think you are not clear on the purpose of the animtions in iOS. These are not for calculating collision detection – they are just for moving things from a start point to an end point over a set time. I would suggest you read the Apple docs on the animation system.