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Home/ Questions/Q 4081658
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Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T18:05:21+00:00 2026-05-20T18:05:21+00:00

Here is my issue. I have made a TextBox for my Gui in my

  • 0

Here is my issue. I have made a TextBox for my Gui in my game.

What it does is, every time I resize it, because it word wraps, I have to figure out which index the caret is at in the text string, then I need to convert that into the proper row column after the reize. The slowest part according to my profiler is when I get the next unicode character to evaluate:

int AguiTextBox::indexFromColumnRow( int column, int row, bool includeUnwantedChars ) const
    {
        size_t rowLen = 0;

        int retIndex = -1;
        int bytesSkipped = 0;
        int curCharLen = 0;
        std::string curChar;

        std::string::const_iterator it = getText().begin();
        std::string::const_iterator end = getText().end();


        //decrement column so that the lowest is -1
        column--;
        if(textRows.size() == 0 || (column == -1 && row == 0))
        {
            //not in the text
            return -1;
        }
0.01s       for(size_t i = 0; i < textRows.size(); ++i)
        {
            //get length of row
0.00s           rowLen = _unicodeFunctions.getUtf8StringLength(textRows[i]);

            //handle -1th case

            //get next character
            do 
            {
0.00s               curCharLen = _unicodeFunctions.bringToNextUnichar(it,end);
0.01s               curChar = getText().substr(bytesSkipped,curCharLen);
                bytesSkipped += curCharLen;
                if(includeUnwantedChars)
                    retIndex++;
            } while (curChar[0] >= 0 && curChar[0] < ' ' && curChar != "\n");

            if(!includeUnwantedChars)
            retIndex++;

            //only increase for newlines
0.00s           if(curChar != "\n")
            {
                bytesSkipped -= curCharLen;
                retIndex--;
                it -= curCharLen;
            }

            if((int)i == row && column == -1)
            {
                return retIndex;
            }


0.06s           for(size_t j = 0; j < rowLen; ++j)
            {
                //get next character
                do 
                {
0.10s                   curCharLen = _unicodeFunctions.bringToNextUnichar(it,end);
0.91s                   curChar = getText().substr(bytesSkipped,curCharLen);
0.03s                   bytesSkipped += curCharLen;

0.03s                   if(includeUnwantedChars)
                        retIndex++;

0.11s               } while (curChar[0] >= 0 && curChar[0] < ' ' && curChar != "\n");

0.06s               if(!includeUnwantedChars)
0.00s                   retIndex++;

0.02s               if((int)i == row && (int)j == column)
                {
                    return retIndex;
                }
            }
        }

        return retIndex;
    }

How could I optimize this?

Thanks

What does @Erik mean about the double ended queue of chars?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T18:05:21+00:00Added an answer on May 20, 2026 at 6:05 pm

    You’re extracting a substring with:

    curChar = getText().substr(bytesSkipped,curCharLen);
    

    But then you only use the first element. You can avoid string construction/copying by simply extracting the char you need.

    On general algorithmic optimization – I’d spend the resources needed to build a deque of character objects instead of using a std::string. This will let you directly index any character, no need to scan and parse the same utf-8 sequences over and over again.

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