Here is my MESSAGE structure:
struct tEventMessage
{
// Type of the event
int Type;
// (void*) Allows those to be casted into per-Type objects
void *pArgument1;
void *pArgument2;
};
Can i add some kind of ‘template’ member to this structure, so that later on when building message i can pass those pointers + and any other data i wish ? ( see example below )
struct tEventMessage
{
// Type of the event
int Type;
// (void*) Allows those to be casted into per-Type objects
void *pArgument1;
void *pArgument2;
// Template
T tSomeTemplateMember;
};
void HandleClick(....)
{
CVector3 vNewPosition = ....
tEventMessage _msg;
_msg.Type = xxxx;
_msg.pArgument1 = pA->GetObjectPointer();
//
// Wrong!
// Because this CVector3 will not be alive in next tick
// - my pointer will point to nothing.
//
_msg.pArgument2 = static_cast<CVector3*>(&vNewPosition)
//
// Something like that would be great
// And would allow me to use CVector2,CVector3,CVector4 with one template member
//
_msg.tSomeTemplateMember = vNewPosition;
}
I think you’re over complicating the problem. Instead of one problem, how to pass arbitrary data in a message, you now have two, how to cope with templates as well.
The usual method to implement this sort of thing is to use inheritance:-
The problem is you end up repeating a lot of code, i.e the cast in the switch statement. There’s also a maintenance issue too – added new messages requires a bit of careful updating. You could hack the code a bit and use function pointers and a map to convert message types to functions and replace the switch statement.
There might be a clever template solution, but I can’t think what it might be.
Using RTTI might help (at a cost).
This is one problem that reflection is really good at solving!