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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T09:57:47+00:00 2026-05-15T09:57:47+00:00

Here is my problem: I’m making a C++ DLL which relies extensively on instance

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Here is my problem: I’m making a C++ DLL which relies extensively on instance object exports.
So I return my actual instances as a pointers to an interface through some exported factory method.

The interfaces I use are purely virtual, to avoid linking problems. So I need a pure virtual destructor too, and I implemented one (with empty body, as I googled it).
All compiles perfectly well, except… I can’t see if the actual destructors are called or not – because when I added some

std::cout << "hello destructor";

I never get to see it.

I have some explicit “delete obj” (EDIT: and it is called from the “FreeObject” method inside the DLL), that’s not the problem.

Am I missing something? Is there another way to delete my object through an interface?

EDIT: Again, I don’t have memory management inconsistency, it’s all inside the DLL. But the right destructor just isn’t called.

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  1. Editorial Team
    Editorial Team
    2026-05-15T09:57:48+00:00Added an answer on May 15, 2026 at 9:57 am

    You shouldn’t mix and match calls to new and delete across DLL boundaries.

    Instead, I’d recommend the tried-and-true method that COM uses: AddRef and Release. When the reference count hits zero, Release calls delete this; from inside the DLL, ensuring that new and delete are matched.

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