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Home/ Questions/Q 7507743
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T22:32:55+00:00 2026-05-29T22:32:55+00:00

Here is my XAML: <Image VerticalAlignment=Center HorizontalAlignment=Center Source={Binding Input, Converter={StaticResource ByteArrayToBitmapConverter}}> <Image.RenderTransform> <RotateTransform Angle={Binding

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Here is my XAML:

<Image 
                VerticalAlignment="Center" HorizontalAlignment="Center" 
                Source="{Binding Input, Converter={StaticResource ByteArrayToBitmapConverter}}">
                <Image.RenderTransform>
                    <RotateTransform Angle="{Binding RotateAngle}" CenterX="100" CenterY="100"></RotateTransform>
                </Image.RenderTransform>

            </Image>

I’m binding image to data source and use converter to get Bitmap. That part works. However, I want to make it rotate and I set RotateAngle in my VM. Problem is – all images have different dimensions, I don’t know how to set CenterX and CenterY. Is there any other way to just change orientation without calculating additional X and Y?

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  1. Editorial Team
    Editorial Team
    2026-05-29T22:32:57+00:00Added an answer on May 29, 2026 at 10:32 pm

    Don’t have time to test this myself but I think RenderTransformOrigin might work for you.

    
    <Image VerticalAlignment="Center" HorizontalAlignment="Center"
    Source="{Binding Input, Converter={StaticResource ByteArrayToBitmapConverter}}" RenderTransformOrigin="0.5,0.5">
    <Image.RenderTransform> <RotateTransform Angle="{Binding RotateAngle}" > </RotateTransform> </Image.RenderTransform> </Image>

    </code></pre>

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