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Home/ Questions/Q 878149
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T11:43:40+00:00 2026-05-15T11:43:40+00:00

here is the code -(void)manageAnimation:(Properties *)prop { //if(bounceTimer.isValid) // [bounceTimer invalidate]; bounceTimer = [NSTimer

  • 0

here is the code

-(void)manageAnimation:(Properties *)prop
{
    //if(bounceTimer.isValid)
    //  [bounceTimer invalidate];


    bounceTimer = [NSTimer scheduledTimerWithTimeInterval:.05 target:self selector:@selector(animate) userInfo:nil repeats:YES];

}
-(void)animate{
    static float t = 0;
    float d = .5;
    static float fValue = 0;
    fValue = [self easeOutBounce:t andB:0 andC:34 andD:d];

    [self setNeedsDisplay];

    t += .5/10;
    if(t > d){
        [bounceTimer invalidate];
        t = 0;
        fValue = 0;
    }
}

I am calling manageAnimation after each second. When i click info button on screen it flips to settings screen, when i click done button on settings screen to go back to main screen the application crashes. If i comment out the code

//bounceTimer = [NSTimer scheduledTimerWithTimeInterval:.05 target:self selector:@selector(animate) userInfo:nil repeats:YES];

Then application works ok. I am not sure whats going on, also i found that when i switched to settings view these timers are stopped.

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  1. Editorial Team
    Editorial Team
    2026-05-15T11:43:41+00:00Added an answer on May 15, 2026 at 11:43 am

    Why would you call manageAnimation every second? If you do that then you create a new timer every time and still have the previous timer running.

    Since the timer repeats you can just let it run instead of creating a new one every time you call manageAnimation.

    Also you need to retain the timer you create. I’m assuming that bounceTimer is an ivar, so you need this in your .h file:

    @property (nonatomic, retain) NSTimer *bounceTimer;
    

    And then manageAnimation needs to use the setter:

    -(void)manageAnimation:(Properties *)prop
    {
        if (self.bounceTimer == nil) {
            self.bounceTimer = [NSTimer scheduledTimerWithTimeInterval:.05 target:self selector:@selector(animate) userInfo:nil repeats:YES];
        }
    }
    

    And in animate where you invalidate the timer, set the ivar to nil to release it:

    [bounceTimer invalidate];
    self.bounceTimer = nil;
    
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