Here is the relevant .m that I am currently using.
- (void)drawRect:(CGRect)rect
{
[[UIColor redColor] setStroke];
for (UIBezierPath *_path in pathArray)
[_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
}
#pragma mark -
#pragma mark - Touch Methods
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
myPath=[[UIBezierPath alloc]init];
NSUserDefaults *ud = [NSUserDefaults standardUserDefaults];
if([ud objectForKey:@"lineThickness"] == nil) {
myPath.lineWidth=5;
}
else {
float thicknessFloat = [ud floatForKey:@"lineThickness"];
myPath.lineWidth= 10. * thicknessFloat;
}
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
[myPath moveToPoint:[mytouch locationInView:self]];
[pathArray addObject:myPath];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *mytouch=[[touches allObjects] objectAtIndex:0];
NSUserDefaults *ud = [NSUserDefaults standardUserDefaults];
if([ud objectForKey:@"lineThickness"] == nil) {
myPath.lineWidth=5;
}
else {
float thicknessFloat = [ud floatForKey:@"lineThickness"];
myPath.lineWidth= 10. * thicknessFloat;
}
[myPath addLineToPoint:[mytouch locationInView:self]];
[self setNeedsDisplay];
}
It works great, but since this is tutorial code that is slightly modified by me, I do not know how to approach the problem of wanting to draw lines between two points, and have the framework connect the the points each time a point is added.
Can anyone please point me in a good direction on how to accomplish this please?
The particulars of how to implement this depend upon the effect that you’re looking for. If you’re just tapping on a bunch of points and want to add them to a
UIBezierPathyou can do something like the following in your view controller:If you wanted something where you can draw with your finger (e.g. dragging your finger draws), then it might look something like: