Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8719829
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 13, 20262026-06-13T06:53:29+00:00 2026-06-13T06:53:29+00:00

Here is what I have so far: int vx = (playerx – x); int

  • 0

Here is what I have so far:

int vx = (playerx - x);
    int vy = (playery - y);

    double distance = Math.sqrt((vx * vx) + (vy * vy));

    double doublex = ((vx / distance));
    double doubley = ((vy / distance));

    dx = (int) Math.floor(doublex + 0.5);
    dy = (int) Math.floor(doubley + 0.5);

    x += dx;
    y += dy;

I just want x and y to move straight towards playerx and playery but it moves only at a slope of 0, 1, or undefined.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-13T06:53:30+00:00Added an answer on June 13, 2026 at 6:53 am

    I suspect it because you x and y are int and you have moving such a short distance that you will only be (1, 1), (1, 0) or (0, 1).

    You need to allow it to move further that 1, or use a type which more resolution. e.g. double.

    BTW: Instead of using Math.floor I believe a better choice is

    dx = (int) Math.round(doublex);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

So here's what I have so far: void sortArray(int amountOfScores, int* testScores) { for(int
Here is what I have so far : def mergesort[T <: Ordered[T]](elements : List[T])
http://pastebin.com/mYk8M038 here is what I have so far... I think it may be something
I'm using the Firefox Add-on Builder and here is what I have so far:
I'm fairly new to JS, here's what I have so far. I can get
I'm a total newb to LINQ. Here is the code I have so far:
Here is what I have tried thus far: > cd /Applications/MAMP/bin/php5/bin/ > ./pear channel-discover
I really wonder why this question hasn't popped up here so far. I have
so here is the problem that I have so far. I tried to simplify
Here I have declared another virtual function in Derived class. #include <iostream> using namespace

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.