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Home/ Questions/Q 8928451
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T08:26:23+00:00 2026-06-15T08:26:23+00:00

Here’s a simplified version of the code I’m using: namespace BasketNovel { void Engine::BuryEntities()

  • 0

Here’s a simplified version of the code I’m using:

namespace BasketNovel {

void Engine::BuryEntities()
{
    std::list<Entity*>::iterator iter = p_entities.begin();
    while (iter != p_entities.end())
    {
        if ( (*iter)->getAlive() == false )
        {
            delete (*iter);
            iter = p_entities.erase( iter ); //.erase returns next element
        }
        else iter++;
    }
}
}

I’m getting the following warning from Intel Static Analysis:

BasketNovel.cpp(567): warning #12221: slicing of object “iter” passed as actual argument 2 in call to “std::_List_iterator > > std::list >::erase(std::_List_const_iterator > >)” occurs due to implicit type conversion

I believe that this is basically saying that I’m causing an implicit type conversion in:

iter = p_entities.erase( iter );

(note: I get the same warning even if I change my code to: p_entities.erase( iter++ ); )

I don’t quite understand what I’m “slicing” in the above.
What exactly does this mean and how I should go about solving this warning? I’d rather slightly convoluted code than turning off warning messages completely.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-15T08:26:25+00:00Added an answer on June 15, 2026 at 8:26 am

    What is Object Slicing

    Object Slicing is the fact of copying/moving only part of an object, this occurs in general with Base/Derived couples:

    struct Base { int i; };
    
    struct Derived: Base { int j; };
    
    void slice() {
        Derived d = {};
    
        Base b(d); // b is a "sliced" version of `d`
    }
    

    and can lead to nastiness.

    Here though, this is just a false positive…

    Can it be easier ?

    Yes, certainly.

    // Place to be deleted values at the end
    auto const it = std::partition(p_entities.begin(), p_entities.end(),
                        [](Entity const* e) { return not e or not e->getAlive(); });
    
    // Delete them
    std::for_each(it, p_entities.end(), [](Entity const* e) { delete e; });
    
    // Remove them
    p_entities.erase(it, p_entities.end());
    
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