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Home/ Questions/Q 6905465
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T08:11:11+00:00 2026-05-27T08:11:11+00:00

Here’s the code: // allocation void allocateSymbolStorage(char **pepperShakerList, char **pepperList) { // allocate storage

  • 0

Here’s the code:

 // allocation  
void allocateSymbolStorage(char **pepperShakerList, char **pepperList)
{   
    //  allocate storage for an array of pointers
    pepperShakerList = (char **) malloc(MAX_PEPPER_SHAKERS * sizeof(char *));

    for (int i = 0; i < MAX_PEPPER_SHAKERS; i++)
    {
        if ((pepperShakerList[i] = (char *) malloc(MAX_SHAKERNAME_LENGTH * sizeof(char))) == NULL)
            fatalError("failed pepperShakerList alloc");
    }

    //  allocate storage for an array of pointers 
    pepperList = (char **) malloc(MAX_PEPPERS * sizeof(char *));

    for (int i = 0; i < MAX_PEPPERS; i++)
    {
        if ((pepperList[i] = (char *) malloc(MAX_PEPPER_LENGTH * sizeof(char))) == NULL)
            fatalError("failed pepperList alloc");
    }
}

void buildPepperShakers(void)
{
    char **pepperShakerList, **pepperList; 

    allocateSymbolStorage(pepperShakerList, pepperList);

    // ....

    freeSymbolStorage(pepperShakerList, pepperList);
}

Here’s the VS 2010 error:
: warning C4700: uninitialized local variable ‘pepperList’ used

Here’s the confusion:
Why the error if the char ** is being allocated in the allocate function? Is it a matter of the thing falling out of scope?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T08:11:12+00:00Added an answer on May 27, 2026 at 8:11 am

    Assuming it’s pepperList and not symbolList that you are talking about, AND assuming that your code in the allocationSymbolStorage reflects what you want to do, then VC is complaining correctly.

    As it stands your code would crash because in buildPepperShakers() you are NOT getting any values back from allocateSymbolStorage.

    So your allocateSymbolStorage should be declared as:

    void allocateSymbolStorage(char ***pepperShakerList, char ***pepperList)
    

    THEN you pass the addresses of local pointer-holder variables in buildPepperShakers, namely pepperList and pepperShakerList to the allocation function, so that it can THEN do allocations as per TJD’s answer. That is:

    void buildPepperShakers(void) {
           char **pepperShakerList, **pepperList;
           allocateSymbolStorage(&pepperShakerList, &pepperList); 
    }
    

    of course your allocateSymbolStorage body now becomes:

    void allocateSymbolStorage(char ***pepperShakerList_p, char ***pepperList_p)
    {   
        char **pepperShakerList, **pepperList;
        //  allocate storage for an array of pointers
        pepperShakerList = (char **) malloc(MAX_PEPPER_SHAKERS * sizeof(char *));
    
        for (int i = 0; i < MAX_PEPPER_SHAKERS; i++)
        {
            if ((pepperShakerList[i] = (char *) malloc(MAX_SHAKERNAME_LENGTH * sizeof(char))) == NULL)
                fatalError("failed pepperShakerList alloc");
        }
    
        //  allocate storage for an array of pointers 
        pepperList = (char **) malloc(MAX_PEPPERS * sizeof(char *));
    
        for (int i = 0; i < MAX_PEPPERS; i++)
        {
            if ((pepperList[i] = (char *) malloc(MAX_PEPPER_LENGTH * sizeof(char))) == NULL)
                fatalError("failed pepperList alloc");
        }
    
        *pepperShakerList_p = pepperShakerList;
        *pepperList_p = pepperList;
    
    }
    

    and now VC should not complain. Although this is an ugly way of doing memory management of your objects 🙂

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