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Home/ Questions/Q 727023
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T06:31:11+00:00 2026-05-14T06:31:11+00:00

Hey all. I’m computing the angle between two vectors, and sometimes Math.Acos() returns NaN

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Hey all. I’m computing the angle between two vectors, and sometimes Math.Acos() returns NaN when it’s input is out of bounds (-1 > input && input > 1) for a cosine. What does that mean, exactly? Would someone be able to explain what’s happening? Any help is appreciated!

Here’s my method:

 public double AngleBetween(vector b)
    {
        var dotProd = this.Dot(b);
        var lenProd = this.Len*b.Len;
        var divOperation = dotProd/lenProd;

        //  http://msdn.microsoft.com/en-us/library/system.math.acos.aspx
        return Math.Acos(divOperation) * (180.0 / Math.PI);
    }

Here’s my implementation of Dot and Len:

public double Dot(vector b)
    {
        // x's and y's are lattitudes and longitudes (respectively)
        return ( this.From.x*b.From.x + this.From.y*b.From.y);
    }

    public double Len{
        get
        {
             // geo is of type SqlGeography (MS SQL 2008 Spatial Type) with an SRID of 4326
             return geo.STLength().Value;
        }
    }
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  1. Editorial Team
    Editorial Team
    2026-05-14T06:31:11+00:00Added an answer on May 14, 2026 at 6:31 am

    You have vectors for which divOperation turns out to be < -1 or > 1? Then I think you should check your implementations of Dot and Len.

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