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Home/ Questions/Q 3425050
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T06:32:52+00:00 2026-05-18T06:32:52+00:00

Hey all, I’m developing a rhythm game for the iPhone at the moment, just

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Hey all, I’m developing a rhythm game for the iPhone at the moment, just wondered if anyone had any thoughts on the best pieces to use for reaction time.

I have all the coding worked out, and I’ve narrowed it down to about 2 ways:

1: Using instances of UIButton that bypass the UIControlEvent or whatever, in order to use touchesBegan and touchesEnded. I’ve found this to be a bit faster in the past.

2: Using UIViews with custom functions to change the state of the buttons. They would also use touches began.

The rhythm pads (eight of them) need to be able to play a sound with minimal lag, and provide some sort of feedback, i.e. changing the image of the button.

My question: Is it better to Use UIViews and make my own buttons, or actual UIButtons that have been subclassed to use touchesBegan etc?

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  1. Editorial Team
    Editorial Team
    2026-05-18T06:32:53+00:00Added an answer on May 18, 2026 at 6:32 am

    For anyone that finds this while searching, using touchesBegan, ended, and moved is WAY faster. In terms of a rhythm game or application requiring fast input, this is the way to go.

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