Hey all
Im working on a game for iphone using cocos2d and sdk 4.1 and I am getting a sigkill error randomly (or what appears to be randomly) while running. Sometimes the error wont appear for hours of trying to simulate it. I have read around on forums and all sigkill problems seem to be when the user tries to close the app, but this is happening during gameplay. Can anyone think of why a sigkill msg is being set off without the user trying to actively close the app.
any advise or tips on trying to track this down would be much appreciated
thanks
g
Hey all Im working on a game for iphone using cocos2d and sdk 4.1
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I think SIGKILL can be raised for a number of different errors. You should try using the debugger and checking out your stack trace (function calls) to see where the error is happening if you can narrow it down.