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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T07:25:28+00:00 2026-05-20T07:25:28+00:00

Hey guys and girls. I have a method that creates rain particles, tiny images,

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Hey guys and girls.
I have a method that creates rain particles, tiny images, of CCSprite class type.
Everything is working well, when the clouds rain, they rain many particles of CCSprites until they leave the vertical winsize space..
Once they do leave the vertical winsize space, the iphone simulator begins to lag as it removes each rain CCSprite.

I think the problem is that their are so many CCsprites to remove, not the actual demand of having them in the memory.

My method to remove sprites is called 60 times per second. I tried perhaps changing the frequency of deletion to 1/1second, but to no avail, its made it more laggy because theres more sprites to delete at once…

How could I go about fixing this problem, or am i using CCsprite ineffectively, is there a better Class to use?

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  1. Editorial Team
    Editorial Team
    2026-05-20T07:25:29+00:00Added an answer on May 20, 2026 at 7:25 am

    There is a particle example.. which is rain particle..

    call the function 30 times per second.. i am not sure why removing would lag..

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