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Home/ Questions/Q 8508479
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T03:10:22+00:00 2026-06-11T03:10:22+00:00

Hey guys I’m trying to run a loop with a setInterval but I would

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Hey guys I’m trying to run a loop with a setInterval but I would like each element in the array to use a random interval instead of the entire array doing so… this is the code I am using so far

setInterval(function() {
        for ( var j = 0; j < aliens.length; j++ ){
            aliens[j].shootIt();
        }
    }, 1000+Math.floor(Math.random() * 4000)
);

but I’m kind of stuck here… Thanks in advance!!!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T03:10:24+00:00Added an answer on June 11, 2026 at 3:10 am

    Move the for loop to outside the interval, then call a function on each iteration to have a fixed j for each interval instance.

    var shootIntervals = []; //this goes in the "global" context of your game
    
    for ( var j = 0; j < aliens.length; j++ ) {
        intervals(j);
    }
    
    function intervals(j) {
        shootIntervals[j] = setInterval(function() {
            if (!aliens[j]) return;
            aliens[j].shootIt();
        }, 1000+Math.floor(Math.random() * 4000));
    }
    
    //clearInterval(shootIntervals[j]) when they're destroyed
    

    This will give a static random interval to each item in the array.

    Fiddle

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