Hey I have a problem getting my head around how custom GWT event Handlers work. I have read quite a bit about the topic and it still is some what foggy. I have read threads here on Stackoverflow like this one GWT Custom Event Handler. Could someone explain it in an applied mannar such as the following.
I have 2 classes a block and a man class. When the man collides with the block the man fires an event ( onCollision() ) and then the block class listens for that event.
Thanks
Events in general:
Events are always sent to inform about something (e.g. a change of state). Let’s take your example with a man and a wall. Here we can imagine that there is a game where a user can walk as a man in a labyrinth. Every time a user hits the wall it should be informed about the collision so that it can react to it (e.g. a wall can render itself as a destroyed wall). This can be achieved by sending a collision event every time the collision with a wall is detected. This event is sent by a man and every object in the system interested in the event receives it and can react to it accordingly. Objects which want to receive events must register themselves as interested with event.
This is how events work in general in every system or framework (not only in GWT). In order to send and receive events in such systems you have to define:
Then you can:
Events in GWT:
Here I will show an example of using custom events in GWT. I will use an example of a system which is responsible for checking a mailbox and inform a user if there are new mails. Let’s assume that in the system there are at least 2 components:
Message checker sends events when a new mail is received and message displayer receives these events.
Step 1: Define events
Information about a new mail will be sent as an instance of
MessageReceivedEventclass. The class contains a new mail (for the simplicity let’s assume it is just aString).Full source code of this class is presented below (the comment for it is below the source code).
MessageReceivedEventHandleris an interface that represents event receivers. Don’t bother with it at the moment, this will be discussed later.Every class representing a GWT event has to extend
GwtEventclass. This class contains two abstract methods which must be implemented:getAssociatedTypeanddispatch. However in every event class they are usually implemented in a very similar way.The class stores information about a received message (see constructor). Every event receiver can get it using
getMessagemethod.Step 2: Define event receivers
Each event type in GWT is associated to an interface representing receivers of this event type. In GWT receivers are called handlers. In the example an event receiver interface for
MessageReceivedEventwill be namedMessageReceivedEventHandler. The source code is below:Each handler has to extend
EventHandlerinterface. It should also define a method which will be invoked when an event occurs (it should take at least one parameter – an event). Here the method is namedonMessageReceived. Each receiver can react on an event by implementing this method.The only event receiver in the example is
MessageDisplayercomponent:Step 3: Define event senders
In the example the only event sender is a component responsible for checking mails –
EventChecker:Every event sender has to implement
HasHandlersinterface.The most important element here is a
HandlerManagerfield. In GWTHandlerManageras the name suggest manages event handlers (event receivers). As it was said at the beginning every event receiver that wants to receive events must register itself as interested. This is what handler managers are for. They make it possible to register event handlers an they can send a particular event to every registered event handler.When a
HanlderManageris created it takes one argument in its constructor. Every event has a source of origin and this parameter will be used as a source for all events send by this handler manager. In the example it isthisas the source of events isMessageChecker.The method
fireEventis defined inHasHandlersinterface and is responsible for sending events. As you can see it just uses a handler manager to send (fire) and event.addMessageReceivedEventHandleris used by event receivers to register themselves as interested in receiving events. Again handler manager is used for this.Step 4: Bind event receivers with event senders
When everything is defined event receivers must register themselves in event senders. This is usually done during creation of objects:
Now all events sent by
checkerwill be received bydisplayer.Step 5: Send events
To send an event,
MessageCheckermust create an event instance and send it usingfireEventmethod. This cane be done innewMailReceivedmethod:I hope it is clear and will help 🙂