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Home/ Questions/Q 6983941
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T18:29:06+00:00 2026-05-27T18:29:06+00:00

Hey I was wondering how I could add on to my function draw(); draw

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Hey I was wondering how I could add on to my function draw(); draw is used in my canvas engine to update everything within it. What I want to do is create a standalone engine that could say be left un-edited and yet update completely new things just linked to it. For example-

function draw(){
    gameloop();
    cameraWrapper();
    context2D.clearRect(0,0,canvas.width, canvas.height);
}

Now say I create a new app and use this engine.. I want to be able to just create a standalone file linked to the engine say a player object.

player = new object();
function playerupdate(){
     stuff;
     stuff;
}

Now how could I say add the playerupdate() function into the engine.js’s draw() function without editing the engine.js file? would this be like a prototype? if so and even if its not and example would be greatly appreciated!

If you have any questions please ask,

thanks in advance!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T18:29:07+00:00Added an answer on May 27, 2026 at 6:29 pm

    I think inheritance is a bit too complex for this… you can achieve all of what you want with just hooks.

    Try something like this:

    var postDrawHooks = [];
    var draw = function(){
        // do stuff
        postDrawHooks.forEach(function(hook){hook()});
    }
    
    var playerUpdate = function(){...};
    postDrawHooks.push(playerUpdate);
    
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