Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3348614
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T01:33:50+00:00 2026-05-18T01:33:50+00:00

hey. I’m reading an image from Isolated Storage when the user clicks on an

  • 0

hey.
I’m reading an image from Isolated Storage when the user clicks on an item like this:

using (IsolatedStorageFile currentIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
{

    using (var img = currentIsolatedStorage.OpenFile(fileName, FileMode.Open))
    {

        byte[] buffer = new byte[img.Length];
        imgStream = new MemoryStream(buffer);
        //read the imagestream into the byte array
        int read;
        while ((read = img.Read(buffer, 0, buffer.Length)) > 0)
        {
            img.Write(buffer, 0, read);
        }

        img.Close();
    }


}

This works fine, but if I click back and forth between two images, the memory consumption keeps increasing and then runs out of memory. Is there a more efficient way of reading images from Isolated Storage? I could cache a few images in memory, but with hundreds of results, it ends up taking up memory anyway. Any suggestions?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T01:33:51+00:00Added an answer on May 18, 2026 at 1:33 am

    Are you disposing the MemoryStream at some point? This is the only leak I could find.

    Also, Stream has a CopyTo() method. Your code could be rewritten like:

    using (IsolatedStorageFile currentIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
    {
        using (var img = currentIsolatedStorage.OpenFile(fileName, FileMode.Open))
        {
            var imgStream = new MemoryStream(img.Length);
    
            img.CopyTo(imgStream);
    
            return imgStream;
        }
    }
    

    This will save many many memory allocations.

    EDIT:

    And for Windows Phone (which does not define a CopyTo()), replaced the CopyTo() method with it’s code:

    using (IsolatedStorageFile currentIsolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
    {
        using (var img = currentIsolatedStorage.OpenFile(fileName, FileMode.Open))
        {
            var imgStream = new MemoryStream(img.Length);
    
            var buffer = new byte[Math.Min(1024, img.Length)];
            int read;
    
            while ((read = img.Read(buffer, 0, buffer.Length)) != 0)
                imgStream.Write(buffer, 0, read);
    
            return imgStream;
        }
    }
    

    The main difference here is that the buffer is set relatively small (1K). Also, added an optimization by providing the constructor of MemoryStream with the length of the image. That makes MemoryStream pre-alloc the necessary space.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.