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Home/ Questions/Q 6113441
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T14:51:34+00:00 2026-05-23T14:51:34+00:00

Hey I’m trying to load a Lua file into my c++ project but there

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Hey I’m trying to load a Lua file into my c++ project but there are some errors I don’t know how to fix… I have downloaded the libraries from Lua and I’ve got them in my include folder. The dll’s are in my project and the libs are on the lib folder of my compiler so it shouldn’t be a linker error.

The errors I’m getting are:

error: 'luaL_newstate' was not declared in this scope
error: 'luaL_openlibs' was not declared in this scope
error: 'luaL_dofile' was not declared in this scope

I have no idea what to do. I’m using codeblocks and I’m using this linker argument: -llua5.1

Here is my code:

lua_State *L = lua_open();
luaL_openlibs(L);

luaL_dofile(L,"ModificarViento.lua");

lua_getglobal(L,"MueveFlecha");

lua_call(L,0,2);

vientoX = (int)lua_tointeger(L,-2);
vientoX = (int)lua_tointeger(L,-1);
lua_pop(L,1);

lua_close(L);

and here are my includes of Lua

extern "C"{
    #include <lua.h>
    #include <lualib.h>
    #include <lauxlib.h>
}

If anyone knows what’s wrong, please tell me.

Thank you very much!

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  1. Editorial Team
    Editorial Team
    2026-05-23T14:51:35+00:00Added an answer on May 23, 2026 at 2:51 pm

    I fixed it. I downloaded Lua for mingw32. I had the VC++ version. Oh well

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