Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 874465
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T11:06:27+00:00 2026-05-15T11:06:27+00:00

Hey, I’m working on a map editor for my game, and I’m trying to

  • 0

Hey, I’m working on a map editor for my game, and I’m trying to convert the mouse position to a position in the game world, the view is set up using gluPerspective

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T11:06:28+00:00Added an answer on May 15, 2026 at 11:06 am

    A good place to start would be the function gluUnProject, which takes mouse coordinates and calculates object space coordinates. Take a look at http://nehe.gamedev.net/data/articles/article.asp?article=13 for a basic tutorial.

    UPDATE:

    You must enable depth buffering for the code in that article to work. The Z value for mouse coordinates is determined based on the value in the depth buffer at that point.

    In your initialization code, make sure you do the following:

    glEnable(GL_DEPTH);
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Hey everyone, I'm using Virtual PC and working with a virtual hard disk (*.vhd)
Hey guys im making a c++ game and im trying to load a bitmap
Hey guys, I am trying to have a theme set up and be able
Hey, I'm using Levenshteins algorithm to get distance between source and target string. also
Hey all. Newbie question time. I'm trying to setup JMXQuery to connect to my
Hey right now I'm using jQuery and I have some global variables to hold
Hey having some trouble trying to maintain transparency on a png when i create
Hey im trying to create a random way to pick a team of 4
Hey guys i'm working on admin module for my project. When a person logs-in,
Hey guys i have been trying to download it from the below link http://www.enterprisedb.com/products-services-training/pgdownload

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.