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Home/ Questions/Q 8648569
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T13:20:36+00:00 2026-06-12T13:20:36+00:00

Hey in my text based adventure game. I have this class: class wolves {

  • 0

Hey in my text based adventure game. I have this class:

class wolves
{
    public:
    string name;
    int health;
private:
    string attack;
    //wolves(string name,int health); // Constructor
    //hitPoints() +1;
};

I have a method that randomaly counts hitpoints. I dont know how to create a function using a class. Or how to use the hitpoints function with the class.

Can anyone help?

hitpoints()

int hitPoints()
{
    srand(time(0)); // seed random number generator based on current time
int randomNumber= rand(); // generate random number
int hitPoints = (randomNumber% 20) + 1; // get a number between 1 and 20
return hitPoints;
}
int fatigue()
{
    srand(time(0)); // seed random number generator based on current time
int randomNumber= rand(); // generate random number
int fatigue = (randomNumber% 5) + 1; // get a number between 1 and 5
return fatigue;
}
int Encounter()
{


    srand(time(0)); // seed random number generator based on current time
    int randomNumber= rand(); // generate random number
    int encounter = (randomNumber% 3); // get a number between 1 and 5
    cin >> encounter;
        switch(encounter)
        {
        case 1:
            Wolves();
            menu = false;
            break;
        case 2:
            Soldier();
            break;
        case 3:
            CaveBear();
            break;
        }
        cout << encounter;

    return encounter;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T13:20:38+00:00Added an answer on June 12, 2026 at 1:20 pm

    To define a class member function, use the scope operator :: to qualify the name with the class name:

    int wolves::hitpoints()
    {
        return health;
    }
    

    This also works for functions inside structures and namespaces.

    Of course, the function needs to first be declared inside the class body:

    class wolves
    {
    public:
        string name;
        //wolves(string name,int health); // Constructor
        int hitPoints();
    private:
        int health;
        string attack;
    };
    

    Also, for really short functions, it often makes more sense to define them inline inside the class definition:

    class wolves
    {
    public:
        string name;
        //wolves(string name,int health); // Constructor
        int hitPoints() { return health; }
    private:
        int health;
        string attack;
    };
    
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