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Home/ Questions/Q 4058042
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T15:01:47+00:00 2026-05-20T15:01:47+00:00

Hey i’ve been following learncpp.com tuts for the last couple days, they say to

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Hey i’ve been following learncpp.com tuts for the last couple days, they say to comment out “#include “stdafx.h” from .cpp files for Code::Blocks.

Is that a must, to remove the include line? What happens if you had hundreds of files and changed from Visual Studio on Win7 to Code::Blocks on Linux or hand it off to someone else with a mac?

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  1. Editorial Team
    Editorial Team
    2026-05-20T15:01:48+00:00Added an answer on May 20, 2026 at 3:01 pm

    stdafx.h is the idiomatic name used for precompiled headers in the Visual Studio ecosystem. In a nutshell, it’s a regular header, but the contents of this file will be compiled once and reused for all cpp files in the project.

    That is useful since in most projects, a large number of headers (standard library, system header, shared project-wide definitions) are used by virtually all translation units (cpps), so using PCH is a huge performance benefit during compilation

    (Actually, PCH is a hack to workaround C++’ inefficient compilation and linkage model and it’s a shame that we need to maintain it by hand … oups, blasphemy.)

    But this also means that – as long as the contents of your stdafx.h are gcc-compatible – compilation with CodeBlocks should still work, but without the immediate performance benefit.

    The stdafx.h generated by VS’ app wizards doesn’t work out of the box on other platforms – it typically includes Windows.h. So to make it work, guard the Windows-specific definitions with appropriate #ifdef/#endif pairs and vice versa for Linux or Mac-specific stuff.

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