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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T18:31:16+00:00 2026-05-14T18:31:16+00:00

Hey, I’ve been having this problem for a while now and I was hoping

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Hey, I’ve been having this problem for a while now and I was hoping someone could help.

I make small games using Java on Mac OSX 1.6.3 and if I use PNG’s as the image format my CPU usage by Java skyrockets to say 50% (on a very small 2D game). However if I use GIF as the format my CPU usage by Java stays constant at 10% which is reasonable.

What is causing this problem?? It occurs on every game I develop using PNG’s so I always just switch to GIF’s.

The problem is now that i need to use a PNG for its variable alpha properties rather than just plain transparency. This is not available using GIF’s.

The problem is present on Java SE 6 and previous versions. I am using an early 2009 Mac Book Pro 15″.

The problem does not occur on a Windows PC running the same game. The CPU usage due to Java using PNG’s on a Windows PC (I have tried XP, Vista and 7) is always constantly low at ~10%.

Any help would be greatly appreciated.
Thanks 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-14T18:31:16+00:00Added an answer on May 14, 2026 at 6:31 pm

    Transparency is probably at the root of the issue, since it’s a rather expensive feature. My guess is that Java2D on Mac doesn’t use hardware acceleration, while on Windows it does.

    Are you running the JRE that comes with MacOS?

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