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Home/ Questions/Q 4544936
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T15:44:30+00:00 2026-05-21T15:44:30+00:00

Hey so I am attempting to write a BST but I am having a

  • 0

Hey so I am attempting to write a BST but I am having a lot of errors and I am pretty overwhelmed and lost on what to do. Can you guys take a look and point out anything that is off. The teacher wasn’t very useful at all at explaining anything.

header in the .h file

class Tree
{
public:
    bool insert(int k, string s);

private:
    struct Node
    {
        int key;
        string data;
        Node *left;
        Node *right;
    };
    Node* root;
    bool insert(Node *& root, int k, string s);
};

the .cpp file

bool Tree::insert(int k, string s)
{
    return insert(root, k, s);
}
bool Tree::insert (Node *& root, int k, string s)
{
    if (root == NULL){
        root = new Node;
        root->key = k;
        root->data = s;
        root->left = NULL;
        root->right = NULL;
    }
    else if (root == k)
        return false;
    else if (root->key < k)
        insert (root ->left, k);
    else
        insert (root -> right, k);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-21T15:44:31+00:00Added an answer on May 21, 2026 at 3:44 pm

    It appears that you have a lot of untested code. You will have to get the features working one at a time.

    Furthermore, I see at least one instance of duplicated effort already. The preOrder and postOrder methods should be slight variations of the same algorithm, yet one is loop-based and the other works by function recursion.

    Set these source files aside, create a new project, and copy-paste over one feature at a time. Test thoroughly before moving on to the next feature. If you reach a feature that might already be latent in the existing code, don’t copy-paste from the old code, but instead leverage the existing tested code.

    Edit

    That looks like it should work. Here are a couple stylistic criticisms, if you want them :v) .

    1. The Node structure should have its own constructor. Always provide a constructor to help guarantee that nothing can be in an invalid state.
    2. Likewise, something needs to set root to NULL when you create a new Tree.
    3. Changing the value of the root argument is not good style. At first glance, it looks like left and right never receive non-NULL values. Personally I favor a pointer-to-pointer here, but some might agree with your implementation instead.
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