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Home/ Questions/Q 6049895
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T07:37:41+00:00 2026-05-23T07:37:41+00:00

Hey so i have a sprite class, and i am making it turn 360

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Hey so i have a sprite class, and i am making it turn 360 degrees a second, while increasing speed at the same time. However I end up spiraling and not staying on the original circle formed by the continuous turning of 360 degrees per second.

How can i fix this? The sprite needs to go faster and stay on the same path.

here’s the code:

box.Accelerate(10*Window.GetFrameTime());
box.Turn(360.0*Window.GetFrameTime());
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  1. Editorial Team
    Editorial Team
    2026-05-23T07:37:41+00:00Added an answer on May 23, 2026 at 7:37 am

    If you want to make a sprite go in a circle, put that in the code. For example,

    float time = Window.GetFrameTime();
    angle += speed * (time - lastTime);
    lastTime = time;
    float x = sinf(angle), y = cosf(angle);
    box.SetPos(50*x + center.x, 50*y + center.y);
    box.Turn(angle + QUARTER_TURN);
    
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