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Home/ Questions/Q 6528099
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T09:30:11+00:00 2026-05-25T09:30:11+00:00

Heyo! I’m starting to create games on iOS and I’m trying a Breakout-clone for

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Heyo!

I’m starting to create games on iOS and I’m trying a Breakout-clone for start. As practice I wanted a ball to bounce around in a rectangle so I get my head around simple collision, direction and velocity.

My ball got the following:

Point position; // x, y
float direction;
float velocity;

In my “update” function, I want to move the ball in the current direction. What is the next position considering the velocity and direction?

Are there any helpers in some built-in frameworks in iOS?

I would really like to learn more about 2D-math so if someone got some reasources I would really appreciate if you send me a link.

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  1. Editorial Team
    Editorial Team
    2026-05-25T09:30:11+00:00Added an answer on May 25, 2026 at 9:30 am

    What is the next position considering the velocity and direction?

    Note that velocity already has direction; it is a vector

    Bearing that in mind, your new position is:

    position = CGPointMake(position.x + velocity.x, position.y + velocity.y)
    

    Make velocity a CGPoint and make your direction variable redundant.

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