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Home/ Questions/Q 808365
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T00:33:02+00:00 2026-05-15T00:33:02+00:00

Hi anyone knows how to save an image from the rectangle i created? protected

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Hi anyone knows how to save an image from the rectangle i created?

    protected override void OnPaint(PaintEventArgs e)
    {
        Bitmap bitmap = new Bitmap(@"Pictures/testing.jpg");
        Image img = bitmap;

       int width = testing.Width / 3;
       int height = testing.Height / 3;
       Rectangle destrect = new Rectangle(0, 0, width, height);
       GraphicsUnit units = GraphicsUnit.Pixel;
       System.Drawing.Imaging.ImageAttributes imageAttr= new System.Drawing.Imaging.ImageAttributes();

        //1.1.jpg//
       //e.Graphics.DrawImage(img,destrect,0,0, width, height, units, imageAttr);

        //1.2.jpg//
      e.Graphics.DrawImage(img, destrect, width, 0,width, height, units, imageAttr);

        base.OnPaint(e);

    }

I have the desired image that is cropped but i don’t know how to save .. Would greatly appreciate any help .

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T00:33:02+00:00Added an answer on May 15, 2026 at 12:33 am

    anyhow, i got it myself, this is the simple one on button click event.

    private void button1_Click(object sender, EventArgs e)
    {
    Bitmap lol = new Bitmap(100, 100); ;

            GraphicsUnit units = GraphicsUnit.Pixel;
            System.Drawing.Imaging.ImageAttributes imageAttr = new System.Drawing.Imaging.ImageAttributes();
    
            Graphics gx = Graphics.FromImage(lol);
    
    
            int width = testing.Width / 3;
            int height = testing.Height / 3;
            Rectangle destrect1 = new Rectangle(0, 0, width, height);
               //1.1.jpg//
            gx.DrawImage(testing, destrect1, 0, 0, width, height, units, imageAttr);
    
            pictureBox2.Image = lol;
            lol.Save(@"Pictures\\hahaha.jpg", System.Drawing.Imaging.ImageFormat.Jpeg);
           // pictureBox2.Image = gx.(lol); 
    
        }
    

    where testing is my original bitmap image declared in constructor.

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