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Home/ Questions/Q 6704023
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T07:14:27+00:00 2026-05-26T07:14:27+00:00

Hi I am implementing a ‘save image to library’ feature as seen in the

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Hi I am implementing a ‘save image to library’ feature as seen in the code snippet below. Basically, the photo saving is triggered when a user touches an image on the page.

TouchImageView *tiv = [[TouchImageView  alloc]initWithFrame:blockFrame];
        [tiv setCompletionHandler:^(NSString *imageUrl){
            //Spinner should start after user clicks on an image
            MBProgressHUD *hud = [MBProgressHUD showHUDAddedTo:self.navigationController.view animated:YES];
            hud.labelText = @"Saving photo to library";

            //trigger method to save image to library
            [self saveImageToLibrary];

        }];


-(void) saveImageToLibrary
{
    //convert url to uiimage
    UIImage *selectedImage = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:imageURL]]]; 

    //Save image to album
    ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];  
    // Request to save the image to camera roll  
    [library writeImageToSavedPhotosAlbum:[selectedImage CGImage] orientation:(ALAssetOrientation)[selectedImage imageOrientation] completionBlock:^(NSURL *assetURL, NSError *error){  

        [MBProgressHUD hideHUDForView:self.navigationController.view animated:YES];

        if (error) {  
            NSLog(@"error");  
        } else {  
            NSLog(@"url %@", assetURL);  
            //Trigger get photo from library function
            self.imgPicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
            [self presentModalViewController:self.imgPicker animated:YES];

        }  

    }];  
    [library release];     
}

The issue is that the HUD spinner does not appear (after a lag time of 3-4 seconds), my suspicion is that the ‘writeImageToSavedPhotosAlbum:’ is synchronous and locked the process from displaying the HUD spinner. Is this right? How do I resolve the lag in spinner display?

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  1. Editorial Team
    Editorial Team
    2026-05-26T07:14:28+00:00Added an answer on May 26, 2026 at 7:14 am

    Yes, that is correct. Replace the call

     [self saveImageToLibrary];
    

    by

    [self performSelector:@selector(saveImageToLibrary) withObject:nil afterDelay:0];
    

    so that the HUD gets a chance to show itself before you save.

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