Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3844010
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T16:01:20+00:00 2026-05-19T16:01:20+00:00

Hi i am writing a simple server program that is listening for connections. My

  • 0

Hi i am writing a simple server program that is listening for connections. My Question is, How can I test if the socket is connected or not. Here is my code

using System;
using System.Net;
using System.Net.Sockets;

class server
{
    static int port = 0;
    static String hostName = Dns.GetHostName();
    static IPAddress ipAddress;
    static bool listening = true;

    public static void Main(String[] args)
    {
        IPHostEntry ipEntry = Dns.GetHostByName(hostName);

        //Get a list of possible ip addresses
        IPAddress[] addr = ipEntry.AddressList;

        //The first one in the array is the ip address of the hostname
        ipAddress = addr[0];

        TcpListener server = new TcpListener(ipAddress,port);

        Console.Write("Listening for Connections on " + hostName + "...");

        do
        {

            //start listening for connections
            server.Start();



        } while (listening);


        //Accept the connection from the client, you are now connected
        Socket connection = server.AcceptSocket();

        Console.Write("You are now connected to the server");

        connection.Close();


    }


}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T16:01:21+00:00Added an answer on May 19, 2026 at 4:01 pm

    I think you got your beans messed up here. Underneath, at the OS level, there are two distinct notions: a listening socket – that’s the TcpListener, and a connected socket – that’s what you get after successful accept().

    Now, the listening TCP socket is not connected, but bound to the port (and possibly address) on the local machine. That’s where a server waits for connection requests from clients. Once such request arrives the OS creates a new socket, which is connected in a sense that it has all four parts that are required for communication – local IP address and port, and remote address and port – filled in.

    Start with some introductory text, something like this one. Even better – start with a real one.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm writing a simple program that makes multiple connections to different servers for status
i am writing a simple client/server chat program with indy 10 (blocking mode) and
I have a small server program that accepts connections on a TCP or local
I am writing simple client-server program. Client send some messages to server using UDP
Basically I am writing a simple program using the boost socket library... I have
I have a simple HTML server program that listens on port 8000 for a
I am writing a simple SMTP server and client. Server is in two parts
I am writing a very simple RMI server, and I am seeing intermittent java.rmi.NoSuchObjectExceptions
I am writing a client/server app in C++ and need to realize simple protocol
I am writing a basic http server in C. Handling a simple static .html

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.