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Home/ Questions/Q 5989119
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T23:03:22+00:00 2026-05-22T23:03:22+00:00

HI! I have a surfaceView inside a horizontal scrollview that I want to fill

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HI! I have a surfaceView inside a horizontal scrollview that I want to fill with images with a onDraw() call. However, nothing is drawn.
I have a class in which the drawing is done from the thread CanvasThread.

public class PanelChart extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread ;
public PanelChart(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
getHolder().addCallback(this);
canvasthread = new CanvasThread(getHolder(), this);
setFocusable(true);

I have tried to change the

`synchronized (_surfaceHolder) {
                      _panel.postInvalidate();
                    }`

to
synchronized (_surfaceHolder) {
_panel.postInvalidate();
}

I have also tried to add the call setWillNotDraw(false) without luck:

 @Override
public void surfaceCreated(SurfaceHolder holder) {
        // TODO Auto-generated method stub
    canvasthread.setRunning(true);
    canvasthread.start();
   setWillNotDraw(false);

This seems to be a common issue, but none of the solutions I have come across have worked for me.

Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-22T23:03:23+00:00Added an answer on May 22, 2026 at 11:03 pm

    postInvalidate will not call onDraw with surfaceView. You need to unlock canvas, draw things and then lock canvas. Here is an example of a thread for surfaceView:

        class CanvasThread extends Thread {
            private SurfaceHolder surfaceHolder;
            private PanelChart panel;
            private boolean run = false;
    
            public CanvasThread(SurfaceHolder surfaceHolder, PanelChart panel) {
                this.surfaceHolder = surfaceHolder;
                this.panel = panel;
            }
    
            public void setRunning(boolean run) {
                this.run = run;
            }
    
            public SurfaceHolder getSurfaceHolder() {
                return surfaceHolder;
            }
    
            @Override
            public void run() {
                Canvas c;
                while (run) {
                    c = null;
    
                    //limit the frame rate to maximum 60 frames per second (16 miliseconds)
                    timeNow = System.currentTimeMillis();
                    timeDelta = timeNow - timePrevFrame;
                    if ( timeDelta < 16){
                        try{
                            Thread.sleep(16 - timeDelta);
                        }catch(InterruptedException e){
    
                        }
                    }
                    timePrevFrame = System.currentTimeMillis();
    
                    try {
                        c = surfaceHolder.lockCanvas(null);
                        synchronized (surfaceHolder) {
                            panel.onDraw(c); //draw canvas 
                            computePhysics(); //calculate next frame
                        }
                    } finally {
                        if (c != null) {
                            surfaceHolder.unlockCanvasAndPost(c);  //show canvas
                        }
                    }//try finally
                  } //while
            }//run
        }//thread
    
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