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Home/ Questions/Q 6885071
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T05:35:20+00:00 2026-05-27T05:35:20+00:00

hi i have animation which loop but are using 90% of my iphone CPU

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hi i have animation which loop but are using 90% of my iphone CPU processing and are heating up the phone. what have i done wrong ?

anybody can give me some advise ?

thanks

-(void)nextAnimation:(float)previousWidth {

//picture loop
imageViewTop.image = imageViewBottom.image;
imageViewBottom.image = [imageArray objectAtIndex:[imageArray count] - 1];

[imageArray insertObject:imageViewBottom.image atIndex:0];
[imageArray removeLastObject];
imageViewTop.alpha = 1.0;
imageViewBottom.alpha = 0.0;

[UIView animateWithDuration:4.0
                 animations:^{ 
                     imageViewTop.alpha = 0.0;
                     imageViewBottom.alpha = 1.0;
                     } 
                 completion:^(BOOL  completed){
                     [self nextAnimation:stringsize.width];
                 }
 ]; 
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  1. Editorial Team
    Editorial Team
    2026-05-27T05:35:20+00:00Added an answer on May 27, 2026 at 5:35 am

    You got a infinite loop in you code. You must have a quit condition to avoid infinite loop. A static counter is zero, and run one time add 1, if counter > n quit.

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