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Home/ Questions/Q 3457108
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:49:13+00:00 2026-05-18T09:49:13+00:00

hi iam currently working in simple amimation app in which i implement following code

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hi iam currently working in simple amimation app in which i implement following code

CGMutablePathRef path = CGPathCreateMutable();
// CGPathMoveToPoint use to move position 
CGPathMoveToPoint(path, NULL, 160, 90);
//move image to state x Axes Right 
CGPathAddLineToPoint(path, NULL,-30, 90); 

animation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
animation.path = path;
CFRelease(path);

animation.duration = 15.0;
animation.repeatCount = 0;
animation.rotationMode = kCAAnimationPaced;
animation.removedOnCompletion = YES;
[[ballImageView1 layer] addAnimation:animation forKey:@"zposition"];

but my problem is that whenever animation is completed then anmation stop func

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  1. Editorial Team
    Editorial Team
    2026-05-18T09:49:14+00:00Added an answer on May 18, 2026 at 9:49 am

    I’m not sure about your question. It sounds like your animation stopped and you what it to repeat indefinitely?

    By setting repeatCount = 0, it will only go through the animation once.

    You need to set repeatCount = HUGE_VALF to get it to repeat over an over.

    repeatCount
    Determines the number of times the animation will repeat.

    @property float repeatCount
    Discussion
    May be fractional. If the repeatCount is 0, it is ignored. Defaults to 0. If both repeatDuration and repeatCount are specified the behavior is undefined.

    Setting this property to HUGE_VALF will cause the animation to repeat forever.

    If you just want the last frame of the animation to stay visible then set removedOnCompletion = NO.

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