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Home/ Questions/Q 6622859
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T21:27:41+00:00 2026-05-25T21:27:41+00:00

Hi I’m trying to create and marshal the following structure from C# into C++

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Hi I’m trying to create and marshal the following structure from C# into C++ and maintain the linked reference. I’m unsure how this structure should be defined in C#? In C++ the structure must look like below, with the const reference maintained.

// C++
struct {
        int   a;       // my value
  const int&  b = a;   // my reference to a
}

Does anyone know if this is possible?

Thanks.

Edit:

This is more representative of what I’m trying to accomplish, and as pointed out by @Hans it is not legal C++, but maybe someone can suggest a better path? The system_t is generated in either C++ or C# and passed to C++. My best guess: (if this is even a good design pattern) is to initialize all the references in the system_t constructor in C++. As far as marshaling from C#, it will get complicated.

struct system_t
{
  float    sysSampleRate = 112500.0f;            // Sample rate from receivers.
                                                 // Illegal statement @Hans

  struct tvg_t  // tvg_t is passed to tvg processor 
  {
          float    tvgLinearGain;
    const float&   tvgSampleRate = sysSampleRate;   // Get the rate from system.
                                                    // Illegal statement @Hans
  } tvg;   // Nested tvg_t in system_t.

  //... Many other structures and variables ..//
};

I’d like to find the right design pattern rather than abandoning this and going to a flat structure or passing system_t to every module.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T21:27:42+00:00Added an answer on May 25, 2026 at 9:27 pm

    This should work:

    [StructLayout(LayoutKind.Sequential)]
    public struct MyCStruct {
      public int a;
      public IntPtr b;
    }
    
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