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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T21:26:01+00:00 2026-05-17T21:26:01+00:00

hope it’s allowed to crosspost between stackexchange site… Does anyone know how to solve

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hope it’s allowed to “crosspost” between stackexchange site…
Does anyone know how to solve the following “math” problem ?

https://gamedev.stackexchange.com/questions/5041/correct-blitting-2-surface-problem

Thanks in advance

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  1. Editorial Team
    Editorial Team
    2026-05-17T21:26:02+00:00Added an answer on May 17, 2026 at 9:26 pm

    Your problem seems to be that you’re blitting the turret with respect to its top left corner, when you actually want to blit it with respect to the center of the actual turret. Now, assuming your turret has its center at x_1, y_1, rotating it clockwise by theta degrees should give you a “new” center at x_2=x_1*cos(theta), y_2=y_1*sin(theta). You then have to line this up with the center of the turret hole, located at 13,13. This shouldn’t be a problem (keep in mind I’m not very versed in C#, so this is probably syntactically incorrect):

    Point posTurret = new Point(13 + this.X - x1*Math.cos(cannonangle),
                                13 + this.Y - y1*Math.sin(cannonangle));
    

    Where x1 and y1 are the coordinates of the center of the turret in “tank_turret_long.png“.

    I’ll crosspost this answer on gamedev as well.

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