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Home/ Questions/Q 3596620
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T20:00:42+00:00 2026-05-18T20:00:42+00:00

How can I add multiple implementations to this header file: MoveAgent.h #ifndef _GAMEAGENT_ #define

  • 0

How can I add multiple implementations to this header file:

MoveAgent.h

#ifndef _GAMEAGENT_
#define _GAMEAGENT_

#include "Defs.h"
#include "GameModel.h"

MoveDirection takeDirection(GameState *gs);

#endif _GAMEAGENT_

MoveAgent.c: Let’s say that I have an implementation that will return a random move

MoveDirection takeDirection(GameState *gs) {    
    MoveDirection dir = DIR_NONE;       
    while (dir == DIR_NONE) {
        int index = arc4random() % gs->moves_total;     
        MoveDirection tempDir = gs->moves[index];       
        if (tempDir != oppDir(gs->car.direction)) {
            dir = tempDir;
        }
    }
    return dir;
}

What is practical way of having multiple implementations of that function?

As you might guess, I’m a Java programmer trying to make a basic game to learn C, so I’m trying to do this to simulate a Java interface.

Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-05-18T20:00:42+00:00Added an answer on May 18, 2026 at 8:00 pm

    This maybe jumping in a bit too much at the deep end, but:

    You might be after a pointer to function plus several implementations of functions with different names that do the task.

    MoveAgent.h

    extern MoveDirection (*takeDirection)(GameState *gs);
    

    MoveAgent.c

    MoveDirection takeDirectionRandom(GameState *gs)
    {
        ...
    }
    
    MoveDirection takeDirectionSpiral(GameState *gs)
    {
        ...
    }
    

    Mover.c

    #include "MoveAgent.h"
    
    // Default move is random
    MoveDirection (*takeDirection)(GameState *gs) = takeDirectionRandom;
    
    void setRandomMover(void)
    {
        takeDirection = takeDirectionRandom;
    }
    
    void setSpiralMover(void)
    {
        takeDirection = takeDirectionSpiral;
    }
    
    void mover(GameState *gs)
    {
        ...;
        MoveDirection dir = takeDirection(gs);
        ...;
    }
    

    So, somewhere along the line, you call one of the setXxxxxMover() functions, and thereafter you move using the mechanism set by the last of the two functions called.

    You can also invoke the function using the long-hand notation:

        MoveDirection dir = (*takeDirection)(gs);
    

    Once upon a very long time ago (1980s and earlier), this notation was necessary. I still like it because it makes it clear (to me) that it is a pointer-to-function that is being used.

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