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Home/ Questions/Q 3236662
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T17:38:52+00:00 2026-05-17T17:38:52+00:00

How can I detect the difference between 2 images, creating a mask of the

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How can I detect the difference between 2 images, creating a mask of the area that’s different in order to process the area that’s common to both images (gaussian blur for example)?

sketch

EDIT: I’m currently using this code to get the RGBA value of pixels:

+ (NSArray*)getRGBAsFromImage:(UIImage*)image atX:(int)xx andY:(int)yy count:(int)count
{
    NSMutableArray *result = [NSMutableArray arrayWithCapacity:count];

    // First get the image into your data buffer
    CGImageRef imageRef = [image CGImage];
    NSUInteger width = CGImageGetWidth(imageRef);
    NSUInteger height = CGImageGetHeight(imageRef);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
    unsigned char *rawData = malloc(height * width * 4);
    NSUInteger bytesPerPixel = 4;
    NSUInteger bytesPerRow = bytesPerPixel * width;
    NSUInteger bitsPerComponent = 8;
    CGContextRef context = CGBitmapContextCreate(rawData, width, height,
                    bitsPerComponent, bytesPerRow, colorSpace,
                    kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
    CGColorSpaceRelease(colorSpace);

    CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
    CGContextRelease(context);

    // Now your rawData contains the image data in the RGBA8888 pixel format.
    int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel;
    for (int ii = 0 ; ii < count ; ++ii)
    {
        CGFloat red   = (rawData[byteIndex]     * 1.0) / 255.0;
        CGFloat green = (rawData[byteIndex + 1] * 1.0) / 255.0;
        CGFloat blue  = (rawData[byteIndex + 2] * 1.0) / 255.0;
        CGFloat alpha = (rawData[byteIndex + 3] * 1.0) / 255.0;
        byteIndex += 4;

        UIColor *acolor = [UIColor colorWithRed:red green:green blue:blue alpha:alpha];
        [result addObject:acolor];
    }

  free(rawData);

  return result;
}

The problem is, the images are being captured from the iPhone’s camera so they are not exactly the same position. I need to create areas of a couple of pixels and extracting the general color of the area (maybe by adding up the RGBA values and dividing by the number of pixels?). How could I do this and then translate it to a CGMask?

I know this is a complex question, so any help is appreciated.

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-17T17:38:52+00:00Added an answer on May 17, 2026 at 5:38 pm

    I think the simplest way to do this would be to use a difference blend mode. The following code is based on code I use in CKImageAdditions.

    + (UIImage *) differenceOfImage:(UIImage *)top withImage:(UIImage *)bottom {
        CGImageRef topRef = [top CGImage];
        CGImageRef bottomRef = [bottom CGImage];
    
        // Dimensions
        CGRect bottomFrame = CGRectMake(0, 0, CGImageGetWidth(bottomRef), CGImageGetHeight(bottomRef));
        CGRect topFrame = CGRectMake(0, 0, CGImageGetWidth(topRef), CGImageGetHeight(topRef));
        CGRect renderFrame = CGRectIntegral(CGRectUnion(bottomFrame, topFrame));
    
        // Create context
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        if(colorSpace == NULL) {
            printf("Error allocating color space.\n");
            return NULL;
        }
    
        CGContextRef context = CGBitmapContextCreate(NULL,
                                                     renderFrame.size.width,
                                                     renderFrame.size.height,
                                                     8,
                                                     renderFrame.size.width * 4,
                                                     colorSpace,
                                                     kCGImageAlphaPremultipliedLast);
        CGColorSpaceRelease(colorSpace);
    
        if(context == NULL) {
            printf("Context not created!\n");
            return NULL;
        }
    
        // Draw images
        CGContextSetBlendMode(context, kCGBlendModeNormal);
        CGContextDrawImage(context, CGRectOffset(bottomFrame, -renderFrame.origin.x, -renderFrame.origin.y), bottomRef);
        CGContextSetBlendMode(context, kCGBlendModeDifference);
        CGContextDrawImage(context, CGRectOffset(topFrame, -renderFrame.origin.x, -renderFrame.origin.y), topRef);
    
        // Create image from context
        CGImageRef imageRef = CGBitmapContextCreateImage(context);
        UIImage * image = [UIImage imageWithCGImage:imageRef];
        CGImageRelease(imageRef);
    
        CGContextRelease(context);
    
        return image;
    }
    
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