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Home/ Questions/Q 8035363
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T02:17:13+00:00 2026-06-05T02:17:13+00:00

How can I determine if two uiviewimages intersect. I want to do an auto

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How can I determine if two uiviewimages intersect. I want to do an auto snap feature. When the small image intersects with the big image or close to it (Lets says the distance<=x), I want the small image automatically snap(connect) to the big image at the point where they intersect.

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  1. Editorial Team
    Editorial Team
    2026-06-05T02:17:15+00:00Added an answer on June 5, 2026 at 2:17 am

    The previous two posters have been on the right track with CGRectIntersectsRect.

    BOOL isIntersecting = CGRectIntersectsRect(smallImage.frame, largeImage.frame);
    if(isIntersecting){
    
        //Animate the Auto-Snap
        [UIView beginAnimation:@"animation" context:nil];
        [UIView setAnimationDuration:0.5];
        smallImage.frame = largeImage.frame;
        [UIView commitAnimations];
    }
    

    Basically what this says that if the two images are intersecting, the small image frame snap to the larger image over 0.5 seconds.
    You don’t have to animate it though; you could just make it instantaneous by removing all code except for smallImage.frame = largeImage.frame;. However, I recommend the animation way.
    Hope this helps.

    ——-EDIT——–

    You could use the code:

     BOOL isIntersecting = CGRectIntersectsRect(smallImage.frame, largeImage.frame);
     if(isIntersecting){     
         //Animation
         [UIView beginAnimation:@"animation" context:nil];
         [UIView setAnimationDuration:0.5];
    
         smallImage.center = CGPointMake(largeImage.center.x, largeImage.center.y);
    
         //If you want to make it like a branch, you'll have to rotate the small image
         smallImage.transform = CGAffineTransformMakeRotation(30);
         //The 30 is the number of degrees to rotate. You can change that.
    
         [UIView commitAnimations];
     }
    

    Hope this fixed your problem. Remember to up vote and pick as the answer if this helped.

    ——-EDIT———
    One last thing. I said that the “30” in CGAffineTransformMakeRotation(30) stood for 30 degrees, but that is incorrect. The CGAffineTransformMakeRotation function takes its parameter in radians, so if you wanted 30 degrees you could do this:

    #define PI 3.14159265
    
    CGAffineTransformMakeRotation(PI/6);
    
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