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Home/ Questions/Q 6474693
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T06:37:04+00:00 2026-05-25T06:37:04+00:00

How can I draw a 2D crescent or moon shape in OpenGL? I have

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How can I draw a 2D crescent or moon shape in OpenGL? I have tried using sin and cos like how I did for drawing circles but because a crescent has a “cut” inside it, the sin and cos don’t look enough. I couldn’t figure out how I could do an intersection between 2 polygons either. So I’m thinking if there a mathematical formula for drawing the crescent?

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  1. Editorial Team
    Editorial Team
    2026-05-25T06:37:05+00:00Added an answer on May 25, 2026 at 6:37 am

    This isn’t mathematically correct, but it may be close enough to meet your needs:

    void drawCrescentLine(float step,float scale,float fullness) {
       float angle=0.0f;
       while (angle<M_PI) {
          glVertex2f(scale*sinf(angle),scale*cosf(angle));
          angle+=step;
       }
       while (angle<(2.0f*M_PI)) {
          glVertex2f(fullness*scale*sinf(angle),scale*cosf(angle));
          angle+=step;
       }
       glVertex2f(0.0f,scale);
    }
    

    or

    void drawCrescentTriStrip(float step,float scale,float fullness) {
        glVertex2f(0.0f,scale);
        float angle=step;
        while (angle<M_PI) {
            float sinAngle=sinf(angle);
            float cosAngle=cosf(angle);
            glVertex2f(scale*sinAngle,scale*cosAngle);
            glVertex2f(-fullness*scale*sinAngle,scale*cosAngle);
            angle+=step;
        }
        glVertex2f(0.0f,-scale);
    }
    

    At fullness=1, it will draw a circle of size scale while at fullness=-0.99f, it will draw a very thin cresent. You could use two different fullness values, rightFullness and leftFullness, and always set one of them to 1.0f so you can change the direction of the crescent.

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