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Home/ Questions/Q 793263
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T22:07:23+00:00 2026-05-14T22:07:23+00:00

How can I draw a wxImage, or wxBitmap to a DC with opacity? It

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How can I draw a wxImage, or wxBitmap to a DC with opacity? It looks like its not possible with the standard DC or with wxGraphicsContext.

BeginLayer/EndLayer is not yet implemented in wxGraphicsContext which would have been one solution. GDI+ doesn’t seem to support layers, so it would be non-trivial to add this.

The only solution seems to be to programmatically alter the alpha channel pixel-by-pixel?

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  1. Editorial Team
    Editorial Team
    2026-05-14T22:07:24+00:00Added an answer on May 14, 2026 at 10:07 pm
    void YourCustomWindow::OnPaint( wxPaintEvent& event ) {
      wxPaintDC dc(this);
      wxImage image( width, height ); 
      image.InitAlpha();
      unsigned char* imgdata = img.GetData();
      unsigned char* imgalpha = img.GetAlpha();
    
    
      // manipulate raw memory buffers to populate
      // them with whatever image you like.
      // Putting zeros everywhere will create a fully
      // transparent image.
    
    
         // almost done, but not quite... 
         // wxDC can only draw wxBitmaps, not wxImage,
         // so one last step is required
      //
      wxBitmap bmp( image );
      dc.DrawBitmap( bmp, 0, 0 );
     }
    
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