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Home/ Questions/Q 981833
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T04:36:17+00:00 2026-05-16T04:36:17+00:00

how can I draw strings onto BitmapData, is there something like Java´s Graphics.drawString()?

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how can I draw strings onto BitmapData, is there something like Java´s Graphics.drawString()?

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  1. Editorial Team
    Editorial Team
    2026-05-16T04:36:17+00:00Added an answer on May 16, 2026 at 4:36 am

    In Actionscript, the most natural way of handling this, I think, would be using a container such as Sprite and drawing using it’s graphics object and / or adding other display objects as children. Then you could take your “snapshot” when / if necessary, to get the pixel data.

    For adding text, creating a TextField is the simplest option.

    Anyway, you could write a little function that does this on an existing BitmapData, if you wanted. Here’s a sketch of how such a function could be written:

    function drawString(target:BitmapData,text:String,x:Number,y:Number):void {
        var tf:TextField = new TextField();
        tf.text = text; 
        var bmd:BitmapData = new BitmapData(tf.width,tf.height);
        bmd.draw(tf);
        var mat:Matrix = new Matrix();
        mat.translate(x,y);
        target.draw(bmd,mat);
        bmd.dispose();
    }
    
    // use
    var bitmap:BitmapData = new BitmapData(400,400);
    // let's draw something first (whatever is on the stage at this point)
    bitmap.draw(stage);
    drawString(bitmap,"testing",100,50);
    // display the result...
    addChild(new Bitmap(bitmap));
    
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