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Home/ Questions/Q 8099555
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T22:26:42+00:00 2026-06-05T22:26:42+00:00

How can I enable an extension on a Three.js shader? My code so far:

  • 0

How can I enable an extension on a Three.js shader?

My code so far:

getting extension:

var domElement = document.createElement( 'canvas' );
var gl = domElement.getContext('webgl') || domElement.getContext('experimental-webgl');
gl.getExtension('OES_standard_derivatives');

on my shader:

fragmentShader: [
    "#extension GL_OES_standard_derivatives : enable",
    "code..."
]...

The console output:
WARNING: 0:26: extension ‘GL_OES_standard_derivatives’ is not supported
ERROR: 0:32: ‘dFdx’ : no matching overloaded function found
ERROR: 0:32: ‘=’ : cannot convert from ‘const mediump float’ to ‘2-component vector of float’
ERROR: 0:33: ‘dFdy’ : no matching overloaded function found
ERROR: 0:33: ‘=’ : cannot convert from ‘const mediump float’ to ‘2-component vector of float’

After reading this issue on github, I tried this example: From http://jsfiddle.net/VJca4/ I get these errors

WARNING: 0:27: extension ‘GL_OES_standard_derivatives’ is not supported
ERROR: 0:30: ‘=’ : cannot convert from ‘const mediump float’ to ‘2-component vector of float’
ERROR: 0:31: ‘dFdx’ : no matching overloaded function found
ERROR: 0:31: ‘=’ : cannot convert from ‘const mediump float’ to ‘2-component vector of float’

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-05T22:26:45+00:00Added an answer on June 5, 2026 at 10:26 pm

    You should also be able to do this:

    renderer.context.getExtension('OES_standard_derivatives');
    
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