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Asked: May 10, 20262026-05-10T19:00:46+00:00 2026-05-10T19:00:46+00:00

How can I fetch images from a server? I’ve got this bit of code

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How can I fetch images from a server?

I’ve got this bit of code which allows me to draw some images on a canvas.

<html>   <head>     <script type='text/javascript'>       function draw(){         var canvas = document.getElementById('canv');         var ctx = canvas.getContext('2d');          for (i=0;i<document.images.length;i++){           ctx.drawImage(document.images[i],i*150,i*130);         }     }     </script>   </head>   <body onload='draw();'>     <canvas id='canv' width='1024' height='1024'></canvas>     <img src='http://www.google.com/intl/en_ALL/images/logo.gif'>     <img src='http://l.yimg.com/a/i/ww/beta/y3.gif'>     <img src='http://static.ak.fbcdn.net/images/welcome/welcome_page_map.png'>   </body> </html> 

Instead of looping over document.images, i would like to continually fetch images from a server.

for (;;) {     /* how to fetch myimage??? */     myimage = fetch???('http://myserver/nextimage.cgi');     ctx.drawImage(myimage, x, y); } 
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  1. 2026-05-10T19:00:47+00:00Added an answer on May 10, 2026 at 7:00 pm

    Use the built-in JavaScript Image object.

    Here is a very simple example of using the Image object:

    myimage = new Image(); myimage.src = 'http://myserver/nextimage.cgi'; 

    Here is a more appropriate mechanism for your scenario from the comments on this answer.

    Thanks olliej!

    It’s worth noting that you can’t synchronously request a resource, so you should actually do something along the lines of:

    myimage = new Image(); myimage.onload = function() {                      ctx.drawImage(myimage, x, y);                  } myimage.src = 'http://myserver/nextimage.cgi'; 
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