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Home/ Questions/Q 7917073
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Editorial Team
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Editorial Team
Asked: June 3, 20262026-06-03T15:01:24+00:00 2026-06-03T15:01:24+00:00

How can I get an accurate speed from GPS in Android? Yes, I am

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How can I get an accurate speed from GPS in Android?
Yes, I am aware of the location.getSpeed() method in the Location class. Problem is, the default implementation returns 0.0 as speed: apparently that is the default behavior.

What I’m currently doing, is as follows, consider location objects a and b, where a is taken first, b later:

a.distanceTo(b)/(b.getTime()-a.getTime());

(simplified for readability, original code deals with history ArrayList)

Problem is that this is somewhat inaccurate: under normal circumstances, the data points are so close to one another that the GPS inaccuracy really becomes an issue. Either I would need to reduce the update frequency or calculate the speed relative to a point further away. The former I don’t want to do, as I want to get as high a frequency as possible, but perhaps I could filter the points to calculate speed against based on their distance to one another?
The optimal solution, which I assumed the getSpeed() method would do, would be to calculate the speed against the GPS satellites themselves, thus getting a more accurate result.
Am I using the getSpeed() wrong somehow?

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  1. Editorial Team
    Editorial Team
    2026-06-03T15:01:27+00:00Added an answer on June 3, 2026 at 3:01 pm

    The emulator apparently always answers 0 as speed, but the real device
    should not. Do you have the same issue on the real device? – Stefan
    Mar 20 at 8:21

    Stefan’s answer was actually correct. Apparently the emulator does not give the speed, as that’s not contained in the GPX file input as the testing data. So if you want to show speed, test on a real device and go for a jog, it’ll work (for most devices).

    Below are some thoughts for other methods of detecting speed, but not strictly relevant, but might be interesting if you’re working with GPS.

    Due to the relative inaccuracy of GPS, particularly at slow speeds or curvy roads the speed is hard to calculate: either the distance between data points is so short GPS inaccuracy comes to play, or so long it becomes inaccurate when not moving straight. Also, if the minimum distance between data points to calculate speed is long, at slow speeds the update interval becomes a problem.
    There are ways around this problem, such as using the getAccuracy() method to calculate minimum safe distance between data points and using it dynamically, filtering data points based on maximum acceleration and deceleration values, movement direction and so on. You can also calculate a rolling average to calm down the changes a little and get a pretty good idea of what’s what.

    The above methods may be useful also even if you don’t calculate speed based on distance covered, as sometimes the GPS seems to return speed as 0, even when you’re moving. I used acceleration/deceleration figures from F1 cars as filters 🙂

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