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Home/ Questions/Q 9004895
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T01:00:19+00:00 2026-06-16T01:00:19+00:00

How can I get hard edges on my terain. I have a simple ambient

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How can I get hard edges on my terain. I have a simple ambient and diffuse shader in GLSL. I think that the fragment shader is interpolating the vertex normals and causing smooth shading. Do you guys need my code or is there maybe some setting I can enable?

Current terain without hard edges:
http://twirlbound.com/uploads/terain.png

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  1. Editorial Team
    Editorial Team
    2026-06-16T01:00:21+00:00Added an answer on June 16, 2026 at 1:00 am

    In your vertex shader, do something like this:

    flat out vec3 v_normal;
    

    In your fragment shader, something like this:

    flat in vec3 v_normal;
    

    flat tells the GL to give all the fragments rasterized for a triangle the same value. Which vertex’s normal is used depends on the current ‘provoking vertex’, set by calling glProvokingVertex.

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