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Home/ Questions/Q 8767517
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T16:50:07+00:00 2026-06-13T16:50:07+00:00

How can I get one wire sphere to stay stationary while another one translates?

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How can I get one wire sphere to stay stationary while another one translates?

Here is my code right now:

void animate ()
{
    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glMatrixMode (GL_MODELVIEW);    
    glPushMatrix ();

    glColor3f (1.0, 0.0, 0.0);
    glutWireSphere (1.0, 20, 20);

    glColor3f (0.0, 1.0, 0.0);
    glPushMatrix ();
    glTranslatef (0, 0.01, 0);
    glutWireSphere (0.2, 20, 20);
    glPopMatrix ();

    glPopMatrix();

    glFlush ();
    glSwapBuffers ();

    glutTimerFunc (10, animate);
}

Currently all that happens is that both spheres are stationary. The behavior I want is to have the larger red sphere to stay still while the smaller green sphere slowly translates up. What am I doing wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-13T16:50:09+00:00Added an answer on June 13, 2026 at 4:50 pm

    Problem here is you are translating on the y-axis by the same amount each frame. Your matrix is set to identity each frame, so your smaller green sphere is always at (0.0,0.01,0.0).

    Try keeping track of the position, and increment.

    static float yPos = 0.0f;
    
    glColor3f (0.0, 1.0, 0.0);
    glPushMatrix ();
    glTranslatef (0, yPos, 0);
    glutWireSphere (0.2, 20, 20);
    glPopMatrix ();
    
    yPos += 0.01f;
    
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