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Home/ Questions/Q 961263
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T01:18:56+00:00 2026-05-16T01:18:56+00:00

How can I implement the rightrotate (and leftrotate) operations on 32 bit integers without

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How can I implement the rightrotate (and leftrotate) operations on 32 bit integers without using any bitwise operations?

I need this because High Level Shader Language (HLSL) does not allow bitwise oeprations upon numbers, and I need rightrotate for a specific shader I’m trying to implement.

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  1. Editorial Team
    Editorial Team
    2026-05-16T01:18:56+00:00Added an answer on May 16, 2026 at 1:18 am

    For unsigned integers, divide by 2 and add 2^32 if the number was odd, for right rotate. For left, multiply by two and add 1 if it was above 2^32 – 1.

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