How can I make a dropshadow effect around a rectangle that I made out of primitives (line-strips) in XNA? I am currently making my rectangle by putting the primitives through a batch I made, and then adding textures as their background. These rectangles are supposed to symbolize “windows”.
I want them to have a cool drop shadow as well.
Any good suggestions?
easiest way? first render your object as a black silhouette, slightly offset in the opposite direction of your light source. Then when you render your object on top of it, you will have a nice little drop shadow. This is a very simple and low effort technique.