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Home/ Questions/Q 6347073
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T21:08:22+00:00 2026-05-24T21:08:22+00:00

How can I make sure an event finish playing even though I move around

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How can I make sure an event finish playing even though I move around the listener in the 3D world at the same time. I only want to play the event at certain time with the same listener position as when the event started playing. Other event sounds needs to know where the listener is so I need to update the listener position. But I don’t want the already started event sound to be effected…

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  1. Editorial Team
    Editorial Team
    2026-05-24T21:08:23+00:00Added an answer on May 24, 2026 at 9:08 pm

    You can register a callback with events so you know when they have finished. Event::setCallback and FMOD_EVENT_CALLBACKTYPE_EVENTFINISHED.

    Perhaps you should consider keeping the listener stationary and only moving the events, that way once you start an event it will keep playing at the same position (unless you move it). It’s hard to say without knowing exactly what you are trying to achieve.

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