How can I program hourglass behavior (similar like on picture) for my game?

Should I make something like gravitation and process each grain of sand?
What about digital hourglass (like on this clocks)?

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Tangentially, you can model falling sand with cellular automata. I’d not considered using it for an hourglass simulation, but in principle it might work quite nicely, and be a fun project.
Looking at your digital hourglass — either the grains move in set patterns, or it might use something like this CA.